I’m having a very odd bug in a very simple Ue5.1 scene for a VR app in quest 2. Everything performs fine until a certain actor (which is made up of multiple meshes) gets over a certain distance away from the Pawn you’re controlling. The actor is moving and is made up of many moving parts (although the drop also happens when there’s no movement at all) but performs fine when you’re up close (even with the full actor is in view) but drops to below 10FPS when you get a certain distance away. I’ve turned off everything else and it’s still happening so it’s definitely this one actor that’s causing the issue. I’ve also made all the materials as simple as possible (flat Matte colours) and it’s still happening. Nanite is disabled on everything and I’ve got no LOD’s on any of the meshes.
Does anyone have any ideas what could be causing this?
Any help with this would be greatly appreciated.