UE5 Project now crashing on startup after in-editor crash

I’m working on a project at the moment and all is mostly going well, but I’ve run into a crash that’s locked me out of my project.

I was making modifications to a Physics Asset of an imported skeltal mesh, when the editor froze up. I was in the process of adjusting the scale of a shape on the asset, nothing crazy.

After sending the crash report, I attempted to restart, but the project fails to launch. After trying to launch the project in Visual studio, it provides these exceptions:

Exception thrown at 0x00007FFF00E116AA (UnrealEditor-Engine.dll) in UnrealEditor.exe: 0xC0000005: Access violation reading location 0x0000000000000098.

Some more info, it hits a breakpoint in ConstructorHelpers.h on line 87

UClass* LoadedClass = StaticLoadClass(BaseClass, NULL, *PathName);

I’m also seeing: Ensure condition failed: SkeletalBodySetups[i] [File:D:/build/++UE5/Sync/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsAsset.cpp] [Line: 159]

Which seems related to the initial crash I had when editing the Physics Asset.

Same thing’s happening for me…