UE5 Project crashes on open

UE5.3.2 Crashes when opening the LyraStarter Project, as well as eventually with any main project.

I get the error “GPU Crashed or D3D Device Removed”. I’ve done all the normal fixes with TdrDelay, updating drivers, and closing all programs.

PC Specs:

  • AMD Ryzen 7 7800X3D
  • 32.0 GB RAM
  • Windows 11
  • AMD Radeon RX 6800

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0xfffffffffd011954

gdi32
gdi32
uxtheme
uxtheme
uxtheme
uxtheme
uxtheme
uxtheme
uxtheme
comctl32
comctl32
comctl32
user32
user32
user32
ntdll
win32u
user32
user32
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

So i found a possible fix for it. Im not sure what I lose out from it though.

Going into the Project folder => Config => DeafultEngine

Then editing the file for one section:
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12

to

DefaultGraphicsRHI=DefaultGraphicsRHI_DX11

Changing the “12” to “11” doesn’t immediately crash the project now.