hello everyone,
i have been working on a door frame using the geometry panel and i have encountered this problem and it frustrated me because i don’t know what its called in english as english is my second language. so this video can explain better
i added collision to the wall because i convert it to a static mesh and removed the collision from the door frame
but the problem isn’t fixed as u can see the collision looks fine to me
Hey there @moohamad! Welcome back to the community! I agree with Clockwork, if you remove the side walls and if the player still stumbles on that spot it’s likely clipping the geometry under the ground there.
after 2 days of looking for a fix for the problem i finally found out what is causing the problem and fixed it.
i simply unticked the use pawn control rotation from the camera properties and ticked it from the spring arm properties instead and the problem got fixed