UE5 problem with door frame collision and player

hello everyone,
i have been working on a door frame using the geometry panel and i have encountered this problem and it frustrated me because i don’t know what its called in english as english is my second language. so this video can explain better

now i have 2 box collision for the frame

as you can see the collision can’t effect the movement of the player.

and i checked the capsule component radius and its at normal size and cant effect the movement

i am using UE5.0.3

so at last, any help would be appreciated

Are you talking about that ‘jittery’ movement?

You don’t need any collision on the door, the wall will be fine, I think you’ll find :slight_smile:

yeah thats what i mean, and i removed the collision but the problem isn’t fixed.

Try looking at the scene in ‘player collision’ mode

image

i added collision to the wall because i convert it to a static mesh and removed the collision from the door frame
but the problem isn’t fixed as u can see the collision looks fine to me

If you actually take an instance of the pawn and put it in the doorway, does the collision capsule fit?

It looks a little narrow to me…

i already reduced the size of the capsule radius and it didn’t work.

I really can’t tell from here.

Just take the walls away, can you walk across that piece of floor?

Then put just one wall back, etc.

That’s all I can say…

Hey there @moohamad! Welcome back to the community! I agree with Clockwork, if you remove the side walls and if the player still stumbles on that spot it’s likely clipping the geometry under the ground there.

i will try to remove the side walls
thanks for your help anyway, i appreciate it

after 2 days of looking for a fix for the problem i finally found out what is causing the problem and fixed it.

i simply unticked the use pawn control rotation from the camera properties and ticked it from the spring arm properties instead and the problem got fixed

Ah, it looked like first person… :rofl: