UE5 Preview on (Arch) Linux Fails to Compile Properly

Hello,

I’ve been trying for weeks to find a way to fix this:
Whenever I try to run the GenerateProjectFiles.sh script to prepare the engine for compilation, it claims that the Linux SDK is not installed and the log for the script points me to the RunUAT.sh script, which I eventually found, but doesn’t actually install the SDK (it seems) and doesn’t fix the problem so that I can compile the engine.

I’m working on a project with a team that’s moving to UE5, but the fact that UE5 can’t even compile for me is a huge roadblock issue preventing me from getting to work.

I thought Setup.sh installed the clang compiler, but I’m assuming you already did?

I ran the Setup script already and that didn’t seem to?
I have no other explanation for why this issue would occur :confused: