I was wondering if this was happening to others. Every time I try to load the level it crashes around 70%.
I just crashed too… ran out of pagefile memory? I dunno
Are you getting any specific message along with your crash?
I’m having the same issue. It was working fine yesterday and now crashes on project startup
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 930]
Rendering thread exception:
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 454]
FTSRResolveHistoryCS’s required shader parameter FParameters::History::Translucency was not set.
0x00007fffbb947ccf UnrealEditor-RenderCore.dll!UnknownFunction []
0x00007fffbb97fa7a UnrealEditor-RenderCore.dll!UnknownFunction []
0x00007fff57f37837 UnrealEditor-Renderer.dll!UnknownFunction []
0x00007fff57f7a6e4 UnrealEditor-Renderer.dll!UnknownFunction []
0x00007fff57f72c2b UnrealEditor-Renderer.dll!UnknownFunction []
0x00007fff57e02dac UnrealEditor-Renderer.dll!UnknownFunction []
0x00007fff5767d465 UnrealEditor-Renderer.dll!UnknownFunction []
0x00007fff581375d9 UnrealEditor-Renderer.dll!UnknownFunction []
0x00007fff58107af2 UnrealEditor-Renderer.dll!UnknownFunction []
0x00007fff5811f03a UnrealEditor-Renderer.dll!UnknownFunction []
0x00007fff58126b7a UnrealEditor-Renderer.dll!UnknownFunction []
0x00007fff7ddf3b9d UnrealEditor-Core.dll!UnknownFunction []
0x00007fff7ddf403e UnrealEditor-Core.dll!UnknownFunction []
0x00007fff7ddf43e1 UnrealEditor-Core.dll!UnknownFunction []
0x00007fffbb8f698b UnrealEditor-RenderCore.dll!UnknownFunction []
0x00007fffbb8fa378 UnrealEditor-RenderCore.dll!UnknownFunction []
0x00007fff7e4c8d0b UnrealEditor-Core.dll!UnknownFunction []
0x00007fff7e4c1d10 UnrealEditor-Core.dll!UnknownFunction []
0x00007fffe85554e0 KERNEL32.DLL!UnknownFunction []
0x00007fffe9aa485b ntdll.dll!UnknownFunction []
I managed to resolve my problem. It was a material that kept crashing my level. Once I removed it from my mesh in EA it worked perfectly in Preview 1 now.
i had the same error message. Just set transparency from raytraced to raster in the post process volume, this worked for me