UE5 Preview 2 Crashing Every Time

Hello, every time when I open my project in unreal 5 it gives me this same crash, sometimes it opens after 2,3,4 tries

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Assertion failed: IsInRenderingThread() [File:D:/build/++UE5/Sync/Engine/Source/Runtime/RenderCore/Private/RenderResource.cpp] [Line: 115]

UnrealEditor_RenderCore!FRenderResource::ReleaseResource() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp:115]
UnrealEditor_Engine!FStaticMeshInstanceBuffer::ReleaseResource() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\InstancedStaticMesh.cpp:453]
UnrealEditor_Engine!FPerInstanceRenderData::`scalar deleting destructor’()
UnrealEditor_Engine!SharedPointerInternals::FSharedReferencer<1>::operator=() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h:516]
UnrealEditor_Engine!UInstancedStaticMeshComponent::InitPerInstanceRenderData() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\InstancedStaticMesh.cpp:3171]
UnrealEditor_Engine!UActorComponent::ExecuteRegisterEvents() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1576]
UnrealEditor_Engine!UActorComponent::RegisterComponentWithWorld() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1265]
UnrealEditor_Engine!AActor::IncrementalRegisterComponents() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:4929]
UnrealEditor_Engine!ULevel::IncrementalRegisterComponents() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:1256]
UnrealEditor_Engine!ULevel::IncrementalUpdateComponents() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:1199]
UnrealEditor_Engine!UWorld::UpdateWorldComponents() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:2111]
UnrealEditor_UnrealEd!UEditorEngine::Map_Load() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2793]
UnrealEditor_UnrealEd!UEditorEngine::HandleMapCommand() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6174]
UnrealEditor_UnrealEd!UEditorEngine::Exec() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5683]
UnrealEditor_UnrealEd!UUnrealEdEngine::Exec() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:703]
UnrealEditor_UnrealEd!FEditorFileUtils::LoadMap() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2621]
UnrealEditor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4221]
UnrealEditor_UnrealEd!FUnrealEdMisc::OnInit() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:361]
UnrealEditor_UnrealEd!EditorInit() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:123]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:151]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UnrealEditor!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

I’m having the same problem when I try to open my Level or my Sequencer from this Level. Looks like it happens when I cancel the render using Movie Render Queue. Any fixes yet?

Also, have this issue. Trying to interact with the level file at all causes the error. EX: Right clicking it, trying to delete it, opening it; unreal crashes.

I switched from DX12 to Vulkan in project settings and I now have a lot fewer crashes. Never had this problem with UE5 EA.