UE5 Physics Object Capsule Translate Position Is Broken When Applying Animation

Hello,

My studio just started using UE5 so I don’t have a lot of people to ask around. I’m doing a Physic Asset on a joint chain for some hair, somehow I’ve moved the position of my capsule once animation has been applied to my Physics Asset. Once I apply anim the capsule shoots back to where it’s supposed to be and simulates fine. If i translate the capsule, when i simulate it, the capsule shoots off but is still parented and has an offset. How do I fix that?

Thanks <3

Are you using in-place animation or root motion?

In place