Did anyone managed to get physical animation component to work on UE 5.0 Preview 1?
After transition from UE5 Early Access 2, mine physic bodies are jumping all over the place with light speed. Just looking for confirmation whether this is a known issue or something on my end.
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Same problem here, turning off the “Start with tick enabled” parameter on the Physical Animation component seems to work but it still not the same as before
Unfortunately turning off ticks will disable whole component as physics updates are happening on tick.
Fixed in 5.0 Preview 2.
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