Anyone know how to spawn buildings along a spline in PCG framework and keep them from overlapping when the buildings size varies? Its easy enough if the buildings are all the same size since all you need to do is set the increment to the buildings size. I have several row houses that vary in width and they overlap one another. My goal would be to spawn each building just on the edge of the last, regardless of each buildings width.
Thanks.
Just for future readers. I ended up making my row buildings spawn system with normal Blueprint splines and it does everything I need. The PCG tool is best used for world population I think. I was able to create cliffs, spawn trees along side the cliffs, make power lines and poles follow my road in like 30 minutes. Much faster than painting with landscape tool I might add.
It’s also solvable when you refer to Electric Dreams Project structure. Make buildings into level instance, and convert to pcg settings, then you can get actual bound of buildings before you use static mesh spawner.
But I also agree to your solution
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