I’m working on a UE5 Paper2D side-scroller using Blueprints only.
Combat works normally, but I’m facing a respawn issue:
• If the enemy kills the player, after respawn I cannot attack the enemy unless I move back into the enemy’s attack capsule.
• If the player dies from spikes, attack works correctly after respawn.
I’ve tried:
-
Resetting capsule collision on respawn
-
Delays and overlap refresh logic
-
Get Overlapping Actorson player capsule
But overlaps return 0 after respawn, even when visually inside enemy range.
Is this expected behavior in UE5/Paper2D?
What is the recommended way to handle attack detection after respawn?

