UE5 Paper2D – Enemy attack overlap not detected after player respawn

I’m working on a UE5 Paper2D side-scroller using Blueprints only.

Combat works normally, but I’m facing a respawn issue:

• If the enemy kills the player, after respawn I cannot attack the enemy unless I move back into the enemy’s attack capsule.
• If the player dies from spikes, attack works correctly after respawn.

I’ve tried:

  • Resetting capsule collision on respawn

  • Delays and overlap refresh logic

  • Get Overlapping Actors on player capsule

But overlaps return 0 after respawn, even when visually inside enemy range.

Is this expected behavior in UE5/Paper2D?
What is the recommended way to handle attack detection after respawn?

Blueprint #Paper2D Collision respawn