UE5 Optimize Foliage

It’s possible to get a 'forest 'running on a phone, so you have some way to go :wink:

Some ideas:

  1. Lower poly meshes.

  2. Smaller number of meshes ( I don’t mean in total, I mean the less you are instancing, the better ).

  3. Occlude areas using height changes in the landscape, also possibly large rocks. It makes a more interesting map also.

  4. I assume you’re not using Nanite.

  5. Simplify the ground material.

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