UE5 on Linux unable to compile project with make or VSCode after removing build files

I’m running UE5.4.3 on Linux (Ubuntu 24.04). I’m using UE downloaded from https://www.unrealengine.com/en-US/linux (not built from source from GitHub).

I’m able to launch the editor, create new project (empty C++ project), and use it normally.

**However, compling the projects gives errors if I delete the Intermediate folders

After creating the project I can run make EmptyProjectEditor in terminal or use VSCode’s build button Launch EmptyProjectEditor (Development) (workspace) as show below.

If I delete the Binaries folder, I can still compile normally. However, if I delete the Intermediate folders as well, compilation will fail.

The error message is as below:

Setting up bundled DotNet SDK                                                                                                                                                                                                                                                                                                                                                     
Running command : dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll EmptyProjectEditor Linux Development /home/nathan/Documents/Unreal Projects/EmptyProject/EmptyProject.uproject -waitmutex                                                                                                                                                                     
Log file: /home/nathan/.config/Epic/UnrealBuildTool/Log.txt                                                                                                                                                                                                                                                                                                                       
Using 'git status' to determine working set for adaptive non-unity build (/home/nathan/Documents/Unreal Projects/EmptyProject).                                                                                                                                                                                                                                                   
Creating makefile for EmptyProjectEditor (no existing makefile)                                                                                                                                                                                                                                                                                                                   
Parsing headers for EmptyProjectEditor                                                                                                                                                                                                                                                                                                                                            
 Running Internal UnrealHeaderTool "/home/nathan/Documents/Unreal Projects/EmptyProject/EmptyProject.uproject" "/home/nathan/Documents/Unreal Projects/EmptyProject/Intermediate/Build/Linux/EmptyProjectEditor/Development/EmptyProjectEditor.uhtmanifest" -WarningsAsErrors -installed                                                                                         
Total of 0 written                                                                                                                                                                                                                                                                                                                                                                
Reflection code generated for EmptyProjectEditor in 1.669909 seconds                                                                                                                                                                                                                                                                                                              
------- Build details --------                                                                                                                                                                                                                                                                                                                                                    
Using toolchain located at '/home/nathan/unreal543/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v22_clang-16.0.6-centos7/x86_64-unknown-linux-gnu'.                                                                                                                                                                                                                     
Using clang (/home/nathan/unreal543/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v22_clang-16.0.6-centos7/x86_64-unknown-linux-gnu/bin/clang++) version 'clang version 16.0.6 (github.com/llvm/llvm-project 7cbf1a2591520c2491aa35339f227775f4d3adf6)                                                                                                                   
Target: x86_64-unknown-linux-gnu                                                                                                                                                                                                                                                                                                                                                  
Thread model: posix                                                                                                                                                                                                                                                                                                                                                               
InstalledDir: /home/nathan/unreal543/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v22_clang-16.0.6-centos7/x86_64-unknown-linux-gnu/bin' (string), 16 (major), 0 (minor), 6 (patch)                                                                                                                                                                                     
Using bundled libc++ standard C++ library.                                                                                                                                                                                                                                                                                                                                        
Using lld linker                                                                                                                                                                                                                                                                                                                                                                  
Using llvm-ar (/home/nathan/unreal543/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v22_clang-16.0.6-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar) version 'LLVM (http://llvm.org/):                                                                                                                                                                                     
 LLVM version 16.0.6                                                                                                                                                                                                                                                                                                                                                             
 Optimized build. (string)'                                                                                                                                                                                                                                                                                                                                                      
Using fast way to relink  circularly dependent libraries (no FixDeps).                                                                                                                                                                                                                                                                                                            
Targeted minimum CPU architecture: None                                                                                                                                                                                                                                                                                                                                           
------------------------------                                                                                                                                                                                                                                                                                                                                                    
Building EmptyProjectEditor...                                                                                                                                                                                                                                                                                                                                                    
Determining max actions to execute in parallel (16 physical cores, 32 logical cores)                                                                                                                                                                                                                                                                                              
 Executing up to 16 processes, one per physical core                                                                                                                                                                                                                                                                                                                             
Using Parallel executor to run 4 action(s)                                                                                                                                                                                                                                                                                                                                        
------ Building 4 action(s) started ------                                                                                                                                                                                                                                                                                                                                        
[1/4] Compile SharedPCH.Engine.Project.ValApi.Cpp20.h                                                                                                                                                                                                                                                                                                                             
In file included from /home/nathan/Documents/Unreal Projects/EmptyProject/Intermediate/Build/Linux/x64/EmptyProjectEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h:3:                                                                                                                                                                                           
In file included from ./Runtime/Engine/Public/EngineSharedPCH.h:5:                                                                                                                                                                                                                                                                                                                
In file included from Runtime/Slate/Public/SlateSharedPCH.h:5:                                                                                                                                                                                                                                                                                                                    
In file included from Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h:5:                                                                                                                                                                                                                                                                                                        
In file included from Runtime/Core/Public/CoreSharedPCH.h:6:                                                                                                                                                                                                                                                                                                                      
In file included from Runtime/Core/Public/Algo/Reverse.h:6:                                                                                                                                                                                                                                                                                                                       
In file included from Runtime/Core/Public/Templates/UnrealTemplate.h:7:                                                                                                                                                                                                                                                                                                           
In file included from Runtime/Core/Public/HAL/UnrealMemory.h:6:                                                                                                                                                                                                                                                                                                                   
In file included from Runtime/Core/Public/GenericPlatform/GenericPlatformMemory.h:12:                                                                                                                                                                                                                                                                                             
In file included from Runtime/Core/Public/HAL/PlatformString.h:6:                                                                                                                                                                                                                                                                                                                 
In file included from Runtime/Core/Public/Linux/LinuxPlatformString.h:5:                                                                                                                                                                                                                                                                                                          
In file included from Runtime/Core/Public/Unix/UnixPlatformString.h:10:                                                                                                                                                                                                                                                                                                           
In file included from Runtime/Core/Public/GenericPlatform/StandardPlatformString.h:12:                                                                                                                                                                                                                                                                                            
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/stdlib.h:148:34: error: unknown type name 'ldiv_t'                                                                                                                                                                                                                                                     
inline _LIBCPP_INLINE_VISIBILITY ldiv_t div(long __x, long __y) _NOEXCEPT {                                                                                                                                                                                                                                                                                                       
                                ^                                                                                                                                                                                                                                                                                                                                                
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/stdlib.h:149:12: error: no member named 'ldiv' in the global namespace                                                                                                                                                                                                                                 
 return ::ldiv(__x, __y);                                                                                                                                                                                                                                                                                                                                                        
        ~~^                                                                                                                                                                                                                                                                                                                                                                      
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/stdlib.h:152:34: error: unknown type name 'lldiv_t'                                                                                                                                                                                                                                                    
inline _LIBCPP_INLINE_VISIBILITY lldiv_t div(long long __x,                                                                                                                                                                                                                                                                                                                       
                                ^                                                                                                                                                                                                                                                                                                                                                
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/stdlib.h:154:12: error: no member named 'lldiv' in the global namespace                                                                                                                                                                                                                                
 return ::lldiv(__x, __y);                                                                                                                                                                                                                                                                                                                                                       
        ~~^                                                                                                                                                                                                                                                                                                                                                                      
In file included from /home/nathan/Documents/Unreal Projects/EmptyProject/Intermediate/Build/Linux/x64/EmptyProjectEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h:3:                                                                                                                                                                                           
In file included from ./Runtime/Engine/Public/EngineSharedPCH.h:5:                                                                                                                                                                                                                                                                                                                
In file included from Runtime/Slate/Public/SlateSharedPCH.h:5:                                                                                                                                                                                                                                                                                                                    
In file included from Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h:5:                                                                                                                                                                                                                                                                                                        
In file included from Runtime/Core/Public/CoreSharedPCH.h:6:                                                                                                                                                                                                                                                                                                                      
In file included from Runtime/Core/Public/Algo/Reverse.h:6:                                                                                                                                                                                                                                                                                                                       
In file included from Runtime/Core/Public/Templates/UnrealTemplate.h:7:                                                                                                                                                                                                                                                                                                           
In file included from Runtime/Core/Public/HAL/UnrealMemory.h:6:                                                                                                                                                                                                                                                                                                                   
In file included from Runtime/Core/Public/GenericPlatform/GenericPlatformMemory.h:12:                                                                                                                                                                                                                                                                                             
In file included from Runtime/Core/Public/HAL/PlatformString.h:6:                                                                                                                                                                                                                                                                                                                 
In file included from Runtime/Core/Public/Linux/LinuxPlatformString.h:5:                                                                                                                                                                                                                                                                                                          
In file included from Runtime/Core/Public/Unix/UnixPlatformString.h:11:                                                                                                                                                                                                                                                                                                           
In file included from Runtime/Core/Public/GenericPlatform/GenericWidePlatformString.h:12:                                                                                                                                                                                                                                                                                         
In file included from Runtime/Core/Public/HAL/PlatformCrt.h:6:                                                                                                                                                                                                                                                                                                                    
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/new:328:11: error: no member named 'posix_memalign' in the global namespace                                                                                                                                                                                                                            
 (void)::posix_memalign(&__result, __alignment, __size);                                                                                                                                                                                                                                                                                                                         
       ~~^                                                                                                                                                                                                                                                                                                                                                                       
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/new:339:5: error: no type named 'free' in the global namespace                                                                                                                                                                                                                                         
 ::free(__ptr);                                                                                                                                                                                                                                                                                                                                                                  
 ~~^                                                                                                                                                                                                                                                                                                                                                                             
In file included from /home/nathan/Documents/Unreal Projects/EmptyProject/Intermediate/Build/Linux/x64/EmptyProjectEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h:3:                                                                                                                                                                                           
In file included from ./Runtime/Engine/Public/EngineSharedPCH.h:5:                                                                                                                                                                                                                                                                                                                
In file included from Runtime/Slate/Public/SlateSharedPCH.h:5:                                                                                                                                                                                                                                                                                                                    
In file included from Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h:5:                                                                                                                                                                                                                                                                                                        
In file included from Runtime/Core/Public/CoreSharedPCH.h:6:                                                                                                                                                                                                                                                                                                                      
In file included from Runtime/Core/Public/Algo/Reverse.h:6:                                                                                                                                                                                                                                                                                                                       
In file included from Runtime/Core/Public/Templates/UnrealTemplate.h:7:                                                                                                                                                                                                                                                                                                           
In file included from Runtime/Core/Public/HAL/UnrealMemory.h:6:                                                                                                                                                                                                                                                                                                                   
In file included from Runtime/Core/Public/GenericPlatform/GenericPlatformMemory.h:12:                                                                                                                                                                                                                                                                                             
In file included from Runtime/Core/Public/HAL/PlatformString.h:6:                                                                                                                                                                                                                                                                                                                 
In file included from Runtime/Core/Public/Linux/LinuxPlatformString.h:5:                                                                                                                                                                                                                                                                                                          
In file included from Runtime/Core/Public/Unix/UnixPlatformString.h:11:                                                                                                                                                                                                                                                                                                           
In file included from Runtime/Core/Public/GenericPlatform/GenericWidePlatformString.h:12:                                                                                                                                                                                                                                                                                         
In file included from Runtime/Core/Public/HAL/PlatformCrt.h:12:                                                                                                                                                                                                                                                                                                                   
In file included from ThirdParty/Unix/LibCxx/include/c++/v1/math.h:300:                                                                                                                                                                                                                                                                                                           
In file included from /usr/include/c++/11/math.h:36:                                                                                                                                                                                                                                                                                                                              
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cmath:339:9: error: target of using declaration conflicts with declaration already in scope                                                                                                                                                                                                            
using ::abs _LIBCPP_USING_IF_EXISTS;                                                                                                                                                                                                                                                                                                                                              
       ^                                                                                                                                                                                                                                                                                                                                                                         
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/stdlib.h:111:39: note: target of using declaration                                                                                                                                                                                                                                                     
inline _LIBCPP_INLINE_VISIBILITY long abs(long __x) _NOEXCEPT {                                                                                                                                                                                                                                                                                                                   
                                     ^                                                                                                                                                                                                                                                                                                                                           
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cstdlib:123:1: note: conflicting declaration                                                                                                                                                                                                                                                           
using ::abs _LIBCPP_USING_IF_EXISTS;                                                                                                                                                                                                                                                                                                                                              
^                                                                                                                                                                                                                                                                                                                                                                                 
In file included from /home/nathan/Documents/Unreal Projects/EmptyProject/Intermediate/Build/Linux/x64/EmptyProjectEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h:3:                                                                                                                                                                                           
In file included from ./Runtime/Engine/Public/EngineSharedPCH.h:5:                                                                                                                                                                                                                                                                                                                
In file included from Runtime/Slate/Public/SlateSharedPCH.h:5:                                                                                                                                                                                                                                                                                                                    
In file included from Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h:5:                                                                                                                                                                                                                                                                                                        
In file included from Runtime/Core/Public/CoreSharedPCH.h:6:                                                                                                                                                                                                                                                                                                                      
In file included from Runtime/Core/Public/Algo/Reverse.h:6:                                                                                                                                                                                                                                                                                                                       
In file included from Runtime/Core/Public/Templates/UnrealTemplate.h:7:                                                                                                                                                                                                                                                                                                           
In file included from Runtime/Core/Public/HAL/UnrealMemory.h:6:                                                                                                                                                                                                                                                                                                                   
In file included from Runtime/Core/Public/GenericPlatform/GenericPlatformMemory.h:12:                                                                                                                                                                                                                                                                                             
In file included from Runtime/Core/Public/HAL/PlatformString.h:6:                                                                                                                                                                                                                                                                                                                 
In file included from Runtime/Core/Public/Linux/LinuxPlatformString.h:5:                                                                                                                                                                                                                                                                                                          
In file included from Runtime/Core/Public/Unix/UnixPlatformString.h:11:                                                                                                                                                                                                                                                                                                           
In file included from Runtime/Core/Public/GenericPlatform/GenericWidePlatformString.h:12:                                                                                                                                                                                                                                                                                         
In file included from Runtime/Core/Public/HAL/PlatformCrt.h:12:                                                                                                                                                                                                                                                                                                                   
In file included from ThirdParty/Unix/LibCxx/include/c++/v1/math.h:300:                                                                                                                                                                                                                                                                                                           
In file included from /usr/include/c++/11/math.h:36:                                                                                                                                                                                                                                                                                                                              
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cmath:339:9: error: target of using declaration conflicts with declaration already in scope                                                                                                                                                                                                            
using ::abs _LIBCPP_USING_IF_EXISTS;                                                                                                                                                                                                                                                                                                                                              
       ^                                                                                                                                                                                                                                                                                                                                                                         
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/stdlib.h:114:44: note: target of using declaration                                                                                                                                                                                                                                                     
inline _LIBCPP_INLINE_VISIBILITY long long abs(long long __x) _NOEXCEPT {                                                                                                                                                                                                                                                                                                         
                                          ^                                                                                                                                                                                                                                                                                                                                      
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cstdlib:123:1: note: conflicting declaration                                                                                                                                                                                                                                                           
using ::abs _LIBCPP_USING_IF_EXISTS;                                                                                                                                                                                                                                                                                                                                              
^                                                                                                                                                                                                                                                                                                                                                                                 
In file included from /home/nathan/Documents/Unreal Projects/EmptyProject/Intermediate/Build/Linux/x64/EmptyProjectEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h:3:                                                                                                                                                                                           
In file included from ./Runtime/Engine/Public/EngineSharedPCH.h:5:                                                                                                                                                                                                                                                                                                                
In file included from Runtime/Slate/Public/SlateSharedPCH.h:5:                                                                                                                                                                                                                                                                                                                    
In file included from Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h:5:                                                                                                                                                                                                                                                                                                        
In file included from Runtime/Core/Public/CoreSharedPCH.h:6:                                                                                                                                                                                                                                                                                                                      
In file included from Runtime/Core/Public/Algo/Reverse.h:6:                                                                                                                                                                                                                                                                                                                       
In file included from Runtime/Core/Public/Templates/UnrealTemplate.h:7:                                                                                                                                                                                                                                                                                                           
In file included from Runtime/Core/Public/HAL/UnrealMemory.h:6:                                                                                                                                                                                                                                                                                                                   
In file included from Runtime/Core/Public/GenericPlatform/GenericPlatformMemory.h:12:                                                                                                                                                                                                                                                                                             
In file included from Runtime/Core/Public/HAL/PlatformString.h:6:                                                                                                                                                                                                                                                                                                                 
In file included from Runtime/Core/Public/Linux/LinuxPlatformString.h:5:                                                                                                                                                                                                                                                                                                          
In file included from Runtime/Core/Public/Unix/UnixPlatformString.h:11:                                                                                                                                                                                                                                                                                                           
In file included from Runtime/Core/Public/GenericPlatform/GenericWidePlatformString.h:12:                                                                                                                                                                                                                                                                                         
In file included from Runtime/Core/Public/HAL/PlatformCrt.h:12:                                                                                                                                                                                                                                                                                                                   
In file included from ThirdParty/Unix/LibCxx/include/c++/v1/math.h:300:                                                                                                                                                                                                                                                                                                           
In file included from /usr/include/c++/11/math.h:36:                                                                                                                                                                                                                                                                                                                              
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cmath:339:9: error: target of using declaration conflicts with declaration already in scope                                                                                                                                                                                                            
using ::abs _LIBCPP_USING_IF_EXISTS;                                                                                                                                                                                                                                                                                                                                              
       ^                                                                                                                                                                                                                                                                                                                                                                         
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/stdlib.h:120:40: note: target of using declaration                                                                                                                                                                                                                                                     
inline _LIBCPP_INLINE_VISIBILITY float abs(float __lcpp_x) _NOEXCEPT {                                                                                                                                                                                                                                                                                                            
                                      ^                                                                                                                                                                                                                                                                                                                                          
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cstdlib:123:1: note: conflicting declaration                                                                                                                                                                                                                                                           
using ::abs _LIBCPP_USING_IF_EXISTS;                                                                                                                                                                                                                                                                                                                                              
^                                                                                                                                                                                                                                                                                                                                                                                 
In file included from /home/nathan/Documents/Unreal Projects/EmptyProject/Intermediate/Build/Linux/x64/EmptyProjectEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h:3:                                                                                                                                                                                           
In file included from ./Runtime/Engine/Public/EngineSharedPCH.h:5:                                                                                                                                                                                                                                                                                                                
In file included from Runtime/Slate/Public/SlateSharedPCH.h:5:                                                                                                                                                                                                                                                                                                                    
In file included from Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h:5:                                                                                                                                                                                                                                                                                                        
In file included from Runtime/Core/Public/CoreSharedPCH.h:6:                                                                                                                                                                                                                                                                                                                      
In file included from Runtime/Core/Public/Algo/Reverse.h:6:                                                                                                                                                                                                                                                                                                                       
In file included from Runtime/Core/Public/Templates/UnrealTemplate.h:7:                                                                                                                                                                                                                                                                                                           
In file included from Runtime/Core/Public/HAL/UnrealMemory.h:6:                                                                                                                                                                                                                                                                                                                   
In file included from Runtime/Core/Public/GenericPlatform/GenericPlatformMemory.h:12:                                                                                                                                                                                                                                                                                             
In file included from Runtime/Core/Public/HAL/PlatformString.h:6:                                                                                                                                                                                                                                                                                                                 
In file included from Runtime/Core/Public/Linux/LinuxPlatformString.h:5:                                                                                                                                                                                                                                                                                                          
In file included from Runtime/Core/Public/Unix/UnixPlatformString.h:11:                                                                                                                                                                                                                                                                                                           
In file included from Runtime/Core/Public/GenericPlatform/GenericWidePlatformString.h:12:                                                                                                                                                                                                                                                                                         
In file included from Runtime/Core/Public/HAL/PlatformCrt.h:12:                                                                                                                                                                                                                                                                                                                   
In file included from ThirdParty/Unix/LibCxx/include/c++/v1/math.h:300:                                                                                                                                                                                                                                                                                                           
In file included from /usr/include/c++/11/math.h:36:                                                                                                                                                                                                                                                                                                                              
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cmath:339:9: error: target of using declaration conflicts with declaration already in scope                                                                                                                                                                                                            
using ::abs _LIBCPP_USING_IF_EXISTS;                                                                                                                                                                                                                                                                                                                                              
       ^                                                                                                                                                                                                                                                                                                                                                                         
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/stdlib.h:124:41: note: target of using declaration                                                                                                                                                                                                                                                     
inline _LIBCPP_INLINE_VISIBILITY double abs(double __lcpp_x) _NOEXCEPT {                                                                                                                                                                                                                                                                                                          
                                       ^                                                                                                                                                                                                                                                                                                                                         
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cstdlib:123:1: note: conflicting declaration                                                                                                                                                                                                                                                           
using ::abs _LIBCPP_USING_IF_EXISTS;                                                                                                                                                                                                                                                                                                                                              
^                                                                                                                                                                                                                                                                                                                                                                                 
In file included from /home/nathan/Documents/Unreal Projects/EmptyProject/Intermediate/Build/Linux/x64/EmptyProjectEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h:3:                                                                                                                                                                                           
In file included from ./Runtime/Engine/Public/EngineSharedPCH.h:5:                                                                                                                                                                                                                                                                                                                
In file included from Runtime/Slate/Public/SlateSharedPCH.h:5:                                                                                                                                                                                                                                                                                                                    
In file included from Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h:5:                                                                                                                                                                                                                                                                                                        
In file included from Runtime/Core/Public/CoreSharedPCH.h:6:                                                                                                                                                                                                                                                                                                                      
In file included from Runtime/Core/Public/Algo/Reverse.h:6:                                                                                                                                                                                                                                                                                                                       
In file included from Runtime/Core/Public/Templates/UnrealTemplate.h:7:                                                                                                                                                                                                                                                                                                           
In file included from Runtime/Core/Public/HAL/UnrealMemory.h:6:                                                                                                                                                                                                                                                                                                                   
In file included from Runtime/Core/Public/GenericPlatform/GenericPlatformMemory.h:12:                                                                                                                                                                                                                                                                                             
In file included from Runtime/Core/Public/HAL/PlatformString.h:6:                                                                                                                                                                                                                                                                                                                 
In file included from Runtime/Core/Public/Linux/LinuxPlatformString.h:5:                                                                                                                                                                                                                                                                                                          
In file included from Runtime/Core/Public/Unix/UnixPlatformString.h:11:                                                                                                                                                                                                                                                                                                           
In file included from Runtime/Core/Public/GenericPlatform/GenericWidePlatformString.h:12:                                                                                                                                                                                                                                                                                         
In file included from Runtime/Core/Public/HAL/PlatformCrt.h:12:                                                                                                                                                                                                                                                                                                                   
In file included from ThirdParty/Unix/LibCxx/include/c++/v1/math.h:300:                                                                                                                                                                                                                                                                                                           
In file included from /usr/include/c++/11/math.h:36:                                                                                                                                                                                                                                                                                                                              
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cmath:339:9: error: target of using declaration conflicts with declaration already in scope                                                                                                                                                                                                            
using ::abs _LIBCPP_USING_IF_EXISTS;                                                                                                                                                                                                                                                                                                                                              
       ^                                                                                                                                                                                                                                                                                                                                                                         
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/stdlib.h:129:1: note: target of using declaration                                                                                                                                                                                                                                                      
abs(long double __lcpp_x) _NOEXCEPT {                                                                                                                                                                                                                                                                                                                                             
^                                                                                                                                                                                                                                                                                                                                                                                 
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cstdlib:123:1: note: conflicting declaration                                                                                                                                                                                                                                                           
using ::abs _LIBCPP_USING_IF_EXISTS;                                                                                                                                                                                                                                                                                                                                              
^                                                                                                                                                                                                                                                                                                                                                                                 
In file included from /home/nathan/Documents/Unreal Projects/EmptyProject/Intermediate/Build/Linux/x64/EmptyProjectEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h:3:                                                                                                                                                                                           
In file included from ./Runtime/Engine/Public/EngineSharedPCH.h:5:                                                                                                                                                                                                                                                                                                                
In file included from Runtime/Slate/Public/SlateSharedPCH.h:5:                                                                                                                                                                                                                                                                                                                    
In file included from Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h:5:                                                                                                                                                                                                                                                                                                        
In file included from Runtime/Core/Public/CoreSharedPCH.h:6:                                                                                                                                                                                                                                                                                                                      
In file included from Runtime/Core/Public/Algo/Reverse.h:6:                                                                                                                                                                                                                                                                                                                       
In file included from Runtime/Core/Public/Templates/UnrealTemplate.h:7:                                                                                                                                                                                                                                                                                                           
In file included from Runtime/Core/Public/HAL/UnrealMemory.h:6:                                                                                                                                                                                                                                                                                                                   
In file included from Runtime/Core/Public/GenericPlatform/GenericPlatformMemory.h:12:                                                                                                                                                                                                                                                                                             
In file included from Runtime/Core/Public/HAL/PlatformString.h:6:                                                                                                                                                                                                                                                                                                                 
In file included from Runtime/Core/Public/Linux/LinuxPlatformString.h:5:                                                                                                                                                                                                                                                                                                          
In file included from Runtime/Core/Public/Unix/UnixPlatformString.h:11:                                                                                                                                                                                                                                                                                                           
In file included from Runtime/Core/Public/GenericPlatform/GenericWidePlatformString.h:12:                                                                                                                                                                                                                                                                                         
In file included from Runtime/Core/Public/HAL/PlatformCrt.h:12:                                                                                                                                                                                                                                                                                                                   
In file included from ThirdParty/Unix/LibCxx/include/c++/v1/math.h:300:                                                                                                                                                                                                                                                                                                           
In file included from /usr/include/c++/11/math.h:36:                                                                                                                                                                                                                                                                                                                              
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cmath:533:46: error: declaration conflicts with target of using declaration already in scope                                                                                                                                                                                                           
inline _LIBCPP_INLINE_VISIBILITY float       hypot(       float __x,       float __y,       float __z ) { return sqrt(__x*__x + __y*__y + __z*__z); }                                                                                                                                                                                                                             
                                            ^                                                                                                                                                                                                                                                                                                                                    
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cmath:424:1: note: target of using declaration                                                                                                                                                                                                                                                         
using ::hypot _LIBCPP_USING_IF_EXISTS;                                                                                                                                                                                                                                                                                                                                            
^                                                                                                                                                                                                                                                                                                                                                                                 
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cmath:424:9: note: using declaration                                                                                                                                                                                                                                                                   
using ::hypot _LIBCPP_USING_IF_EXISTS;                                                                                                                                                                                                                                                                                                                                            
       ^                                                                                                                                                                                                                                                                                                                                                                         
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cmath:533:114: error: reference to unresolved using declaration                                                                                                                                                                                                                                        
inline _LIBCPP_INLINE_VISIBILITY float       hypot(       float __x,       float __y,       float __z ) { return sqrt(__x*__x + __y*__y + __z*__z); }                                                                                                                                                                                                                             
                                                                                                                ^                                                                                                                                                                                                                                                                
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cmath:388:1: note: using declaration annotated with 'using_if_exists' here                                                                                                                                                                                                                             
using ::sqrt _LIBCPP_USING_IF_EXISTS;                                                                                                                                                                                                                                                                                                                                             
^                                                                                                                                                                                                                                                                                                                                                                                 
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cmath:534:46: error: declaration conflicts with target of using declaration already in scope                                                                                                                                                                                                           
inline _LIBCPP_INLINE_VISIBILITY double      hypot(      double __x,      double __y,      double __z ) { return sqrt(__x*__x + __y*__y + __z*__z); }                                                                                                                                                                                                                             
                                            ^                                                                                                                                                                                                                                                                                                                                    
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cmath:424:1: note: target of using declaration                                                                                                                                                                                                                                                         
using ::hypot _LIBCPP_USING_IF_EXISTS;                                                                                                                                                                                                                                                                                                                                            
^                                                                                                                                                                                                                                                                                                                                                                                 
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cmath:424:9: note: using declaration                                                                                                                                                                                                                                                                   
using ::hypot _LIBCPP_USING_IF_EXISTS;                                                                                                                                                                                                                                                                                                                                            
       ^                                                                                                                                                                                                                                                                                                                                                                         
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cmath:534:114: error: reference to unresolved using declaration                                                                                                                                                                                                                                        
inline _LIBCPP_INLINE_VISIBILITY double      hypot(      double __x,      double __y,      double __z ) { return sqrt(__x*__x + __y*__y + __z*__z); }                                                                                                                                                                                                                             
                                                                                                                ^                                                                                                                                                                                                                                                                
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cmath:388:1: note: using declaration annotated with 'using_if_exists' here                                                                                                                                                                                                                             
using ::sqrt _LIBCPP_USING_IF_EXISTS;                                                                                                                                                                                                                                                                                                                                             
^                                                                                                                                                                                                                                                                                                                                                                                 
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cmath:535:46: error: declaration conflicts with target of using declaration already in scope                                                                                                                                                                                                           
inline _LIBCPP_INLINE_VISIBILITY long double hypot( long double __x, long double __y, long double __z ) { return sqrt(__x*__x + __y*__y + __z*__z); }                                                                                                                                                                                                                             
                                            ^                                                                                                                                                                                                                                                                                                                                    
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cmath:424:1: note: target of using declaration                                                                                                                                                                                                                                                         
using ::hypot _LIBCPP_USING_IF_EXISTS;                                                                                                                                                                                                                                                                                                                                            
^                                                                                                                                                                                                                                                                                                                                                                                 
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cmath:424:9: note: using declaration                                                                                                                                                                                                                                                                   
using ::hypot _LIBCPP_USING_IF_EXISTS;                                                                                                                                                                                                                                                                                                                                            
       ^                                                                                                                                                                                                                                                                                                                                                                         
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cmath:535:114: error: reference to unresolved using declaration                                                                                                                                                                                                                                        
inline _LIBCPP_INLINE_VISIBILITY long double hypot( long double __x, long double __y, long double __z ) { return sqrt(__x*__x + __y*__y + __z*__z); }                                                                                                                                                                                                                             
                                                                                                                ^                                                                                                                                                                                                                                                                
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cmath:388:1: note: using declaration annotated with 'using_if_exists' here                                                                                                                                                                                                                             
using ::sqrt _LIBCPP_USING_IF_EXISTS;                                                                                                                                                                                                                                                                                                                                             
^                                                                                                                                                                                                                                                                                                                                                                                 
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cmath:544:5: error: use of undeclared identifier '__promote'                                                                                                                                                                                                                                           
   __promote<_A1, _A2, _A3>                                                                                                                                                                                                                                                                                                                                                      
   ^                                                                                                                                                                                                                                                                                                                                                                             
/home/nathan/unreal543/Engine/Source/ThirdParty/Unix/LibCxx/include/c++/v1/cmath:548:22: error: no template named '__promote'                                                                                                                                                                                                                                                     
   typedef typename __promote<_A1, _A2, _A3>::type __result_type;                                                                                                                                                                                                                                                                                                                
                    ^                                                                                                                                                                                                                                                                                                                                                            
fatal error: too many errors emitted, stopping now [-ferror-limit=]                                                                                                                                                                                                                                                                                                               
20 errors generated.                                                                                                                                                                                                                                                                                                                                                              
Total time in Parallel executor: 5.04 seconds                                                                                                                                                                                                                                                                                                                                     
Total execution time: 10.35 seconds                                                                                                                                                                                                                                                                                                                                               
                                                                                                                                                                                                                                                                                                                                                                                 
* The terminal process "/usr/bin/bash '-c', 'Engine/Build/BatchFiles/Linux/Build.sh EmptyProjectEditor Linux Development '/home/nathan/Documents/Unreal Projects/EmptyProject/EmptyProject.uproject' -waitmutex'" terminated with exit code: 6.                                                                                                                                 
* Terminal will be reused by tasks, press any key to close it.