Hi,
Currently, I’m trying to deploy a prebuild package on an AWS instance with pixelstreaming. I followed the guide on UE5 for Linux. As you can guess, it doesn’t work as expected.
I used both a plain old ubuntu and installed everything myself (drivers,etc) as well as the official nvidia image based on ubuntu. In both cases, I receive the following error message when starting the UE5 application (not pixelstreaming).
[1127/174215.925291:WARNING:gpu_process_host.cc(1274)] The GPU process has crashed 10 time(s)
Resizing viewport due to setres change, 1024 x 768
[1127/174217.908004:ERROR:gpu_process_host.cc(955)] GPU process launch failed: error_code=1002
[1127/174217.908038:WARNING:gpu_process_host.cc(1274)] The GPU process has crashed 11 time(s)
[1127/174218.957955:ERROR:gpu_process_host.cc(955)] GPU process launch failed: error_code=1002
[1127/174218.957995:WARNING:gpu_process_host.cc(1274)] The GPU process has crashed 12 time(s)
[1127/174218.958014:FATAL:gpu_data_manager_impl_private.cc(414)] GPU process isn't usable. Goodbye.
Signal 5 caught.
Malloc Size=262146 LargeMemoryPoolOffset=262162
CommonUnixCrashHandler: Signal=5
Alignment > 16 is not supported
Engine crash handling finished; re-raising signal 5 for the default handler. Good bye.
Trace/breakpoint trap (core dumped)
Can anyone help me out with this issue or point me to someone or something that can help ? I went through the forum, but the most issue or treads are for Windows machines.
Kind regards,
Arif