UE5 objects fade out slowly when their visibility is unset or their position is abrupty changed. How to disable?

What is this and how do I switch it off? It’s probably something to do with lumen or ray tracing. this is with default project settings and has been a staple of UE5 visuals since day 1. I hate it and it ruins the experience. How do I turn this off so that visuals are snappy?

It could be an issue with frame rate, try to cap your fps to 30 or 60.

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Do you have any form of frame generation turned on inside of you nvidia control panel?

Not getting any smudging or reconstruction (even with TSR)

Scene has lumen and nanite enabled.
No hardware RT though.

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I’m using 5.3 btw. And this is a widget component inside an actor.

I’ll try messing with the redraw time and see if anything happens.

So it’s an AA issue.

I tried the different AA settings and imo Temporal AA is the least disturbing. No AA just looks bad due to the servers having multiple tiny edges.

This is TAA

It was TSR before this, that was causing the extreme amounts of ghosting (that’s the word I was forgetting)