What is this and how do I switch it off? It’s probably something to do with lumen or ray tracing. this is with default project settings and has been a staple of UE5 visuals since day 1. I hate it and it ruins the experience. How do I turn this off so that visuals are snappy?
It could be an issue with frame rate, try to cap your fps to 30 or 60.
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Do you have any form of frame generation turned on inside of you nvidia control panel?
Not getting any smudging or reconstruction (even with TSR)
Scene has lumen and nanite enabled.
No hardware RT though.
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I’m using 5.3 btw. And this is a widget component inside an actor.
I’ll try messing with the redraw time and see if anything happens.