UE5 Object pickup/place with Object detection

Hey, Im working on a porject and have implemented a basic pickup system however I cant seem to think of a way to place the item down without allowing it to be colliding with another object.

I use a line trace for object using a custom collision setting that allows me to specify which objects can be interacted with. When the user presses a keybind a line trace is fired from the camera to the object and using the hit object to add the component to my characters object socket.

Any ideas would be greatly appreciated

This free project has a great pickup-inspect-put down system

Thanks, Il have a look into this :slight_smile:

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