UE5 not importing all of my bones

I have this rig and animation imported from blender, but for some reason Unreal imported all of the bones except the foot ones. I reimported and re-exported multiple times but it still wont work correctly. i even exported it from blender, imported the FBX back into blender to see if it was an export problem (all the bones were there and the animation worked too), then exported that, and it still skips the foot bones.


This makes it so that in my animation, the feet dont move by themselves and just follow the torso as if they were connected

Hey there @Mastatatoe! It could be that your feet are considered leaf bones here, and Unreal is ignoring them due to that. If possible, try exporting your FBX but unticking Add Leaf Bones under the Armature export settings. Does that correct the problem?