UE5 not importing all of my bones

I have this rig and animation imported from blender, but for some reason Unreal imported all of the bones except the foot ones. I reimported and re-exported multiple times but it still wont work correctly. i even exported it from blender, imported the FBX back into blender to see if it was an export problem (all the bones were there and the animation worked too), then exported that, and it still skips the foot bones.


This makes it so that in my animation, the feet dont move by themselves and just follow the torso as if they were connected

Looks like your root bone (red) isn’t at the origin; or rather, the first spine bone is treated as the root, being first in the hierarchy.

Try making a root bone at your 3d cursor, and parenting the rest of the armature to it.

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thank you so much my bruda
I remade the bones from scratch and made sure the first bone remained at the world origin, then I made it the parent to all the other bones.


Now Unreal has registered all of the bones and hopefully my animations will work now

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