I have this rig and animation imported from blender, but for some reason Unreal imported all of the bones except the foot ones. I reimported and re-exported multiple times but it still wont work correctly. i even exported it from blender, imported the FBX back into blender to see if it was an export problem (all the bones were there and the animation worked too), then exported that, and it still skips the foot bones.
This makes it so that in my animation, the feet dont move by themselves and just follow the torso as if they were connected


