Hi everyone, I’m a solo indie developer working on a horror game in UE5 and I’ve made a serious mistake. Hoping someone experienced can help me recover.
What happened
I renamed my project files/folders directly in Windows Explorer. Now when I open the project, I get 600+ errors saying objects are unknown, and the Message Log shows 22+ entries like:
“Skipped package /Game/ナマズ/BP_Namazu has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Users/…/Desktop/Content/ナマズ/BP_Namazu.uasset’. Perhaps it has been deleted or was not synced?”
Multiple assets affected: Blueprints, Megascans foliage, materials, static meshes, etc.
Current state
- Engine: Unreal Engine 5 (Blueprint-based, no C++ as far as I know)
- The .uproject file and Content/Config/Saved/Intermediate folders are currently scattered on my Desktop (not in a clean project folder structure)
- There are multiple .uproject files and multiple potential Content folder candidates on the Desktop
- I have NOT saved the project since the issue occurred (so the .uasset files on disk should still be intact)
- No version control - lesson learned
- Autosaves exist in Saved/Autosaves/
- I’ve already made a full backup copy of my Desktop to another drive
What I need help with
- How to identify which .uproject file is the “correct” one
- How to properly reorganize the scattered Content/Config/Saved folders back into a working project structure
- Steps for Fix Up Redirectors and cleanup after reorganization
- If anyone is available for a screen share session, that would be a huge help
I can share screenshots of the Desktop state, the Message Log errors, and any folder contents needed.
Thank you in advance to anyone willing to help.

