[UE5 / Narrative Open-World] Ashes of Meridian — AAA Game Design Document

Hey everyone! :waving_hand:

I’ve put together a comprehensive Game Design Document (GDD) for Ashes of Meridian — a third-person, narrative-driven open-world crime thriller set in a city facing an escalating flood threat.

:fire: Key Highlights:

:video_game: Engine: Unreal Engine 5

• Mass Entity

• World Partition

• Chaos Vehicles

:cityscape_at_dusk: Core Twist:

There’s no traditional binary hero/villain morality meter. Instead, the player’s collateral damage and choices physically influence the city — changing districts, NPC behavior, environments, and the overall state of the world.

:woman: Protagonist:

Mara Velez, a former rescue specialist who becomes caught in a dangerous multi-faction conflict.

:gear: Technical Focus:

I’m especially looking for feedback on the feasibility of the dynamic ethics system, AI/NPC behavior, and district streaming using UE5 World Partition.

:speech_balloon: I’d love to hear from UE5 developers, AI engineers, gameplay programmers, and narrative designers.

:backhand_index_pointing_right: Full GDD & Technical Blueprint:

[Google Drive Link :-https://drive.google.com/file/d/1RbWREFKvBO2TRAHptDKwamNC64sOxvPH/view?usp=drivesdk

Any feedback, criticism, or suggestions would be greatly appreciated! :folded_hands: