UE5 Nanite

What are the requirements for a static mesh to be compatible with nanite ?

Wondering because I have trees that do not render with nanite enabled.

Most static meshes should be ok to go for nanite, just enable the switch.
They did say it would be good for tree trunks but not the leaves.
They’re a list of limitations and things to be aware of in the documentation

In particular materials using any blend mode other than Opaque will not work

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Would be nice to know if this is just the current thing or it would never work with other materials than opaque ^^

I have worked last 6 months on a new game and created a lot of meshes for nanite support, but anything is for ■■■■, if it wouldn´t be ever possible to attach masked materials…