Hi,
I’m new to UE5 and i can’t figure why my viewport seems to clip the foliage density when the camera is far from it. My screen % is at 200, same thing happens with a camera actor. It’s not related to LOD cause it’s Nanite, i tried to tweak every far clipping plane or culling parameters i found nothing does the trick. It might be some viewport FPS optimization…
If you can help me on this
Have you enabled “preserve volume” in the mesh Nanite settings?