UE5 - Nanite - Does it work for non-static meshes also?

In the demo the character’s triangles were not rendered in the triangle visualization. Can you clarify whether non-static meshes also benefit from Nanite? Or if Skeletal Meshes do not benefit from Nanite, what about moving Static meshes, like the falling boulders and buildings in the video?

Clarifying this would really help people brainstorming game designs revolving around Nanite’s constraints. Thanks!