Had this issue with ApexDestruction, OnlineSubsystemSteam and SteamShared BUILT-IN plugins in 4.27.2 as well so it’s not new apparently but I guess it works for others? FIrst I’ve thought that since I’m using Victory and AdvancedSessions, those might be at fault but when removing those but telling the project to still include eg.ApexDestruction it still failed. On the other hand there are some built-in plugins that are enabled by default (eg.steam VR) and they happen to cause no problems?
Tried adding a copy of these problematic plugins to my project’s plugins directory but that causes a conflict while moving the custom plugins into the engine’s plugin directory lets me enable them normally (and works in the editor) but won’t find them when trying to launch or package.
Also tried outright moving the ApexDestruction plugin’s directory from the engine’s to the project’s but still says it cannot find it, target.cs etc.
I did read you might need a win update for a similar issue to be fixed but that was an ancient article and on that note I did try installing a new version of msvC++ redist and .net as well but no use.
Someone also mentioned creating a fake/dummy target or c++ file there. Tried an empty target thing, didn’t work.
I kind of find if hilarious that the BUILT-IN plugins cause the problems, not the external ones… but my laughter isn’t truly genuine considering I have no idea how to solve this at this point other than hoping for an update that miraculously does so.