UE5, Multi User Editing, + Amazon Web Services + FSX Drive (AWS)


I’m confused about Multi-User Editing, when my colleagues and I work inside Amazon Web Services + FSX Drive, because the Multi-User settings are the same. We use the same project folder (inside our FSX Drive) because is a Shared folder inside AWS.

How I make any Amazon instance different from the others, to make our own Unreal Engine Multi-User settings?

Is this setup possible without Perforce, SVN or similar Source Control Software?