Hi looking to find a way to support Multiple monitors from 1 game (no Ndisplay)
one would be a touchscreen to control the main game which would be on the main screen.
Think like Slots at a casino.
Hi looking to find a way to support Multiple monitors from 1 game (no Ndisplay)
one would be a touchscreen to control the main game which would be on the main screen.
Think like Slots at a casino.
Hello,
If your touch screen monitor can be a UMG widget, you can use this plugin.
I have used it in production in a setup that required at least 5 active monitors initiated from the same game, each displaying a different thing (Interactive Niagara system on a monitor, audio visualizer on another, real-time product catalogue on another, etc) and I never had an issue.
I hope this helps!
Thanks will check this out.
Just got it and tried but can’t make it go full screen
@TFA_aaronfhd I haven’t used the plugin in more than 2 years, but if I remember correctly you would have to get the size of the second monitor then use it to set the WindowSize when creating a new window, you also need to change the WindowSizingRule, set Margin to 0 and set CreateTitle to False.
Thanks will try that out
There is nothing in the plugin to get the second monitor. You can get the Primary monitor index or get monitor count thats it.
you can set a monitor on a index but thats it.
You can use this free plugin to GetMonitorInfo based on monitor index, then get NativeWidth and NativeHeight which you can then connect to the WindowSize of the CreateMultiWindow node.
Oh man thanks that is helpful
You are most welcome!
ok got it working only issue is on my build the windows taskbar shows up. which is weird.
the main game window is fine but the new window doesn’t take the full window resolution.
I’m glad you got it working!
And I’m pretty sure I’ve had the same issue before, but I really don’t remember how I managed to fix it. Could you try connecting the height value to a print string before creating the second window? does it print the actual height of the monitor? Does this happen while playing in editor or just in the packaged build? Maybe the taskbar’s height is being subtracted from the total height, if so you can try adding extra -safe- height as a workaround.
I think it’s better to contact the plugin developer for an actual solution and not a workaround.
Best of luck!
Thanks will do.
Having issue with contacting developer but issue is with the UMD slider. it only updates on mouse up.
OnValuechange doesn’t work when its in the window
Thanks for sharing this plugin! Does it works with VR HMD and a monitor sceen too? I´m struggling with that atm…