In UE5 and outputting cinematics with movie render queue. Im noticing color spaces between 8bit image outputs and Unreal viewport do not match. Colors are washed out and desaturated. I have checked all post processes and everything looks correct in my CinemaCamearActor.
By default Im working in sRGB colorspace in project settings. Why are there discrepencies between viewport and Movie Render Queue? Is it required that I use OCIO for consistent (WISYWIG) results?
I experienced this as well. When rendering 8-bit image formats like jpg or png the end result would be washed out.
Rendering as an EXR allowed me to correct the exposure correctly in post but it seems like the Movie Render Queue is color grading, or not grading as the case may be, the 8-bit formats as if they were 16/32 bit formats so they come out very flat.
I would imagine they will fix it in the shipping version as it’s surly a bug, but you can use EXRs as a work around for the moment