UE5 Movie Render Queue Colors and PostProcess Materials Issues

The result of the Movie Render Queue is different from the result of the viewport render. I use 3 postprocess materials set up in a postprocess volume and I use a CineCamera.

It seems that my colors make problem (too bright and not enough contrasted) but also my postprocess material doesn’t look well applied but I tried to isolate each of them and they all make a difference on my render…
I already try to check my camera exposure settings, movie render queue settings or hidden actors but nothing.

Do you have any idea please ?

Edit : I isolated each part of my postprocess elements present in my scene. It is my postprocess material cel shading that is causing the problem.

hey what do you mean by isolating each part of your post process ? cause i am encountering the same problem but i have only one post process material

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Same here! how did you solve it??