UE5 Movie Render Que no shot CineCameraActo

[no shot CineCameraActor] Due to Temporal sub-sampling or handle frames, evaluation will occur outside of shot boundaries (from frame -1 to 0). Section MovieSceneVolumeSection_1 (Binding: dustshockwave_seq) starts during this time period and cannot be auto-expanded. Please extend this section to start on frame -1. (All times listed are relative to the master sequence)

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What causes it?
Please tell me how to solve it.

3 Likes

I had same issue. I think it’s a simple camera actor error.
Delete the old camera actor, replace it with a new one.

having the same issue. whenever i use more then 1 temporal sub sample and i render out of movie render queue this error happens and the render is messed up

Hey @Power_Jin @REM_Visuals , I’m having the same issue, did you find any solution?
Resulting renders look like frames are sitting on top of each other with varying opacity.