UE5 Mover Plugin: Input Stream Starvation Logs on Client (Recovering from input stream starvation on server. Advancing over dropped client frames)

Has anyone here worked with the Mover plugin in UE5?

When attaching a Mover to a Pawn and playing as a client, I encounter frequent log messages like these:

LogNetworkPrediction: SystemFault: Recovering from input stream starvation on server. Advancing over dropped client frames [0--2]
LogNetworkPrediction: SystemFault: Recovering from input stream starvation on server. Advancing over dropped client frames [-1--2]
LogNetworkPrediction: SystemFault: Recovering from input stream starvation on server. Advancing over dropped client frames [-1--2]

Since the Mover plugin is experimental, I expect some unusual behavior. However, I’d like to understand what’s causing these logs and whether anyone has insights or solutions.

Has anyone else encountered this issue? Let’s discuss!