[UE5] More Consistency: Pain Causing Volume as Collider or Component

Great work so far. I love UE4! :slight_smile:

But it would be nice if some things would be more consistent in UE5. Like the Pain Causing Volume that can only be created in the Editor and not via Blueprints at runtime. Nor can it be attached in a Blueprint.

I think of a continuous laser beam for a set amount of seconds that is spawned by the player when needed and applies damage to an enemy. If I could use a Pain Causing Volume as an “overlapping collider” or attached component, it would be really easy to use. But I need to program it myself with a collider, Begin / End Overlap, and Tick… :rolleyes:

( Oh and… btw.: A wheel collider component would be great. :smiley: )

More modularity please… is what I missed mentioning.