UE5 Modelling tools - issues with snapping not working/breaking

Im going to go out on a limb here and say that the global transform has to be on, not local. Thats what I must have had wrong.

I dont know why you cant snap with local rotation on, but I reckon that was the problem I was having.

Should be clarified in the docs if its not (and I dont think it is)

Cheers!

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