UE5MMExample:
I expect to upload a ready-to-use Unreal Engine 5 Mod Manager example project by the end of this year.
(UE version 5.3.1)
Version 1 will implement:
- pak code
- mod manager ui
- mod manager config save/load
- Example loading mod actor
- Example loading mod level
- Example loading original player character into mod level
Version 2 planning:
- add databases for items, quests, building blocks, weapons, vehicles…
- POI world map
Version 3 ideas:
- Unreal Editor plugin
- Async pak loading and Cut-Scene when moving from one level to another
- LUA support
This is intended as a long-term project and I will expand the functionality as my free time allows. And hopefully this will spare other developers the headaches surrounding unreal and modding. And hundreds of hours of research too. ![]()