UE5 mod manager

Luckily, thanks to @Chatouille expertise, we can cancel the class wrapping.

A mod manager ui seems to be enough:

  • scan paks
  • enable/disable paks (mount/unmount)
  • set pak loading order
  • save/load config

and optional for debugging

  • deep pak inspection (list of included assets)
  • asset search funktion
  • detect assets that appear multiple times

→ class FPakPlatformFile : public IPlatformFile