Luckily, thanks to @Chatouille expertise, we can cancel the class wrapping.
A mod manager ui seems to be enough:
- scan paks
- enable/disable paks (mount/unmount)
- set pak loading order
- save/load config
and optional for debugging
- deep pak inspection (list of included assets)
- asset search funktion
- detect assets that appear multiple times
→ class FPakPlatformFile : public IPlatformFile