UE5 MetaHumans packaging error

Hi. I am trying to create a package for a project that contains MetaHuman characters. When I run run it in the Editor, all works fine. When trying to build it for Win64, I get an error on the cooking stage, it looks like there is some problem with the Face animation BP.
I use Windows 11 and UE5.0.1

I have those errors in the log:

[2022.05.04-15.07.07:193][  0]LogStreaming: Error: This will hitch streaming because it ends up searching the disk instead of finding the file in the pak file.
[2022.05.04-15.07.07:193][  0]LogStreaming: Error: Found 1 dependent packages...
[2022.05.04-15.07.07:193][  0]LogStreaming: Error:   /Game/MetaHumans/Common/Face/Face_AnimBP

AND

[2022.05.04-15.07.07:341][  0]LogProperty: Error: Struct type unknown for property 'StructProperty /Game/MetaHumans/Common/Face/Face_AnimBP.Face_AnimBP_C:AnimGraphNode_LiveLinkPose'; perhaps the USTRUCT() was renamed or deleted?
[2022.05.04-15.07.07:341][  0]LogClass: Warning: Property AnimGraphNode_LiveLinkPose of AnimGraphNode_LiveLinkPose has a struct type mismatch (tag AnimNode_LiveLinkPose != prop FallbackStruct) in package:  /Game/MetaHumans/Common/Face/Face_AnimBP. If that struct got renamed, add an entry to ActiveStructRedirects.

If I remove the FaceAnim_BP_C animation BP from the Face component of MH, all works - project is built correctly!
Does anybody have an idea how to fix it? Thanks

The full log is here:
ProjectLauncher.log (495.5 KB)

Hi. Here is my example of how I did.

After deleting all the contents from the folder MH/Common/Common/Mocap