UE5在制作Metahuman光照时面捕处理镜头

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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

UnrealEditor_MetaHumanMeshTracker!titan::api::FacePostProcessingSolveAPI::Private::ConvertInputs()
UnrealEditor_MetaHumanMeshTracker!titan::api::FacePostProcessingSolveAPI::OfflineSolveGaze()
UnrealEditor_MetaHumanMeshTracker!UE::Wrappers::FMetaHumanFaceTrackerPostProcessing::OfflineSolvePrepare()
UnrealEditor_MetaHumanPipeline!UE::MetaHuman::Pipeline::FFaceTrackerPostProcessingNode::Start()
UnrealEditor_MetaHumanPipeline!UE::MetaHuman::Pipeline::FPipelineProcess::StartNode()
UnrealEditor_MetaHumanPipeline!FAsyncTaskUE::MetaHuman::Pipeline::FPipelineNodeProcess::DoTaskWork()
UnrealEditor_MetaHumanPipeline!FAsyncTaskBase::DoWork()
UnrealEditor_MetaHumanPipeline!UE::MetaHuman::Pipeline::FPipelineProcess::PushThreadPerNode()
UnrealEditor_MetaHumanPipeline!UE::MetaHuman::Pipeline::FPipelineProcess::RunPipeline()
UnrealEditor_MetaHumanPipeline!UE::MetaHuman::Pipeline::FPipelineProcess::DoWork()
UnrealEditor_MetaHumanPipeline!FAsyncTaskBase::DoWork()
UnrealEditor_MetaHumanPipeline!FAsyncTaskBase::DoThreadedWork()
UnrealEditor_Core
UnrealEditor
UnrealEditor
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

the project name and the path should not use chinese

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