UE5 Metahuman skin shading issue in VR

Hello,

I’m trying to make an embodiment in VR using a metahuman I created. And the way I did it was to add the metahuman to the VR pawn Actor so that it gets spawned with the pawn.
However, one problem I encountered is when I use the snap rotation that comes with the VR pawn, the shading of the metahuman skin behaves incorrectly.
Whenever the rotation of the pawn is not a multiple of 90°, black and leopard-like dots is present and move across the skin rapidly (somewhat like the moving disco lights).


When the rotation is a multiple of 90° the shading looks correct.

Hi there, I read about a solution to this which worked for me. Go into the material blueprints for body and head, and disconnect the ‘World Offset’ link. This solved the problem for me. Let me know if you don’t know how to do this and I’ll give more specific walkthrough about how to do this. Goodluck.

This worked! Thank you very much!!