Hello,
I’m trying to make an embodiment in VR using a metahuman I created. And the way I did it was to add the metahuman to the VR pawn Actor so that it gets spawned with the pawn.
However, one problem I encountered is when I use the snap rotation that comes with the VR pawn, the shading of the metahuman skin behaves incorrectly.
Whenever the rotation of the pawn is not a multiple of 90°, black and leopard-like dots is present and move across the skin rapidly (somewhat like the moving disco lights).
When the rotation is a multiple of 90° the shading looks correct.