My specs: RTX2080ti, Threadripper 32 cores, 128gb DDR RAM
QUICK UPDATE - This appears to be a UE5 issue only. This does not happen in UE4.
Steps to reproduce:
- Open UE5, add a metahuman
- Record a facial animation via IOS live link over 10 seconds. (Via take recorder or directly in FaceAnim_BP)
- Save and close editor
- Reopen the editor and attempt to open your anim sequence
Noticing a consistent problem. I’m attempting to piece together 2-3 facial mocap sequences for a project using the IOS arkit recording. After these successfully record, and you close the editor and reopen it, opening the anims themselves as individual sequence takes absolutely forever, especially if they are over 5 seconds.
I’m noticing that it’s always the second clip opened that freezes the editor to ungodly lengths. The first one does load eventually but the second always become a nightmare.
I’ve reproduced this multiple times but let me know if theres any advice or if this is just a bug.
Another issue seems to be that every take records 1,169 curves, but most of these are not in use. Almost all of them are flatline at 0 and I believe these shouldn’t be recorded in the take if they are going to cause such a massive shutdown of editor power.
Any thoughts are appreciated!