UE5 Metahuman Control Rig Status and future Goals?

I have recently brought over a working UE4 project into UE5 that made use of Metahumans and had a few FBX face animations that I was able to import into the face control rig in the sequencer while using UE4. I am unable to get that to work with UE5 however. I do not get an error, it just seems to silently accept the FBX as input and once imported I don’t see any keyframes in the Sequencer UI and it seems to show that nothing was added.

Looking deeper in code I see there was a transition to Double data in some of the Control Rig logic, however the FBX Import logic for the control rig has the data come in as Floats. This seems to explain why I don’t see anything since the FloatChannel data is simply ignored. Is this something in the works or is there something I can do to cause the Metahuman Face control rig to use DoubleChannels for data so that it can be picked up and loaded correctly in the sequencer?

Thanks in advance,