ue5 mesh distancefield 求中文大神解答

在ue5的mesh distancefield观察模式下,发现物体会随着距离远近突然消失或出现,这个应该是物体距离场的体现。但这种情况就影响到视频动画渲染后,画面中两个距离比较近的物体,会出现忽明忽暗的效果(像呼吸灯一样),以及反射物体中,反射中的画面跳帧(因为距离厂中的物体突然消失,或者受到屏幕空间的影响)的现象。请问大神,这些问题能不能深入浅出的讲一下,然后一些解决思路应该是怎么样的,非常感谢!
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In the mesh distancefield observation mode of ue5, it is found that the object will suddenly disappear or appear with the distance, which should be the embodiment of the object distance field. However, this situation affects the effect of flickering and flickering on two objects that are relatively close to each other in the picture after the video animation is rendered (like a breathing lamp), and in the reflective object, the picture in the reflection skips frames (because The phenomenon that objects in the distance factory suddenly disappear, or are affected by the screen space). I would like to ask God, can you explain these problems in a simple way, and then some solutions should be like, thank you very much!

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