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UE5 MAYA skelatal mesh eyelid normal issue... please help me!

Hi guys i am currently have a problem with the normal of my rigged character when it has eyes closed. I tried every setup to import my character in UE5 but nothing change. Can someone help me to fix this problem please? there is no normal applied, i can t figure out what i am doing wrong, because even in maya there is the same werid thing when i close the eye of my character, i dont know if i have to do something before doing blendshapes or rigging the character on how the mesh display, like unlock normals … i am very confused about it because i am trying everything…
Thank you


These are the settings export of maya
Setting_export_maya
Here in maya the eye closed