When i use the architectural template in UE5 to create a new blank project, the preview sphere in the material editor is very dark, and the floor is black.
This doesnt happen when i use the game template, and create a blank scene; it works like in the ue4.7, like using with the Epic HDRI background.
THe Architectural template is convenient as it auto enables Datasmith for me, so is there any setting I can change to bring back the original behaviour of the editor?
After learning a ton new info, I figured this out: the material preview window is black because it has been converted to nanite. I mas making a transparent material (which is not nanite supported yet) that’s why it was shown as black.
This came about because i used the Nanite tool to convert all of my static meshes to nanite; it’s still a good tool, i just need to disable the SM’s that are in the Engine folder, as these are the ones that are used in the Material editor (sphere, cylinder, box, etc)
Thank you, this helped me a lot!
I had to find the correct folder for the “Asset Viewer’s” Meshes myself.
It’s in “Engine/Content/EditorMeshes/AssetViewer” for those of you who need to find those specific Meshes. They control the HDRI for the background and the Floor Box your asset is on top of.
To change the color of the “Floor_Mesh” from black to white and make it visible :
Open the “Floor_Mesh” by clicking on it
Open the material called “GridMaterial” in the section “Material Slots”
In the blueprint of “GridMaterial”, change the constant value that is connected to ConvertFromDiffSpace → Multiply(A) with the value set to 0 , to another value like 0.5 or 1.