Hi, I’m trying to make a material but no matter if its a 1 or a 0 in the opacity it still shows the object. hope someone can help, thank you for your time and have a great day.
It’s possible your material is set to a mode that uses the opacity as something like subsurface. I’d recommend using the “Masked” Blend Mode, and use the “Opacity Mask” pin to control it.
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Double check your blend mode (at the bottom of your material editor)
turns out the base mesh it uses is nanite the sec I put it to an object with no nanite it was fine.
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