Hi, I’m trying to make a material but no matter if its a 1 or a 0 in the opacity it still shows the object. hope someone can help, thank you for your time and have a great day.
It’s possible your material is set to a mode that uses the opacity as something like subsurface. I’d recommend using the “Masked” Blend Mode, and use the “Opacity Mask” pin to control it.
Double check your blend mode (at the bottom of your material editor)
turns out the base mesh it uses is nanite the sec I put it to an object with no nanite it was fine.