UE5 Mannequin Control Rig Deconstruction

A friend of mine is drowning in a deep dive into the math that controls the UE default rig. He’s made a doc full of what he’s learned in the process and is looking for others who might be able to fill in the gaps in his knowledge. If you’re versed in animation or want to get really deep into the mannequin control rig, give this doc a look! Comment if there is anything you can add to it!

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