UE5 Lyra packaging issues

My first time packaging UE5 Lyra game. I am having an issue where nothing gets created in my staging/build directory. Not really sure what to do since the message log is incredibly vague? Windows only build. Will answer any questions pertaining to Lyra packaging assistance. Kind thanks in advance any direction will help tremendously.

UATHelper: Packaging (Windows): If these files are intended to be distributed in packaged builds, move the source files out of a restricted folder, or remap them during staging using the following syntax in DefaultGame.ini:
UATHelper: Packaging (Windows): [Staging]
UATHelper: Packaging (Windows): +RemapDirectories=(From=“Foo/NoRedist”, To=“Foo”)
UATHelper: Packaging (Windows): Alternatively, allow list them using this syntax in DefaultGame.ini:
UATHelper: Packaging (Windows): [Staging]
UATHelper: Packaging (Windows): +WhitelistDirectories=MyGame/Content/Foo
UATHelper: Packaging (Windows): (see C:\Users\bobby\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 1m 4s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Windows): The system cannot find the path specified.
UATHelper: Packaging (Windows): The system cannot find the path specified.