UE5 Lyra: How do I get the material to change color depending on control point capture progress?

Hello, so I’ve been playing around with the new project sample Lyra and came across a problem. I’d like for this A to light up and change color just like the other emissive elements around the capture point.

I’ve applied the same emissive material to the A but I don’t see how I can link it with the control point. And I’m unable to find the blueprint that controls the material either.

Any help would be appreciated!

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Solution: I figured it out, under the control point objects placed in the world there is a drop down for a static mesh list. Just add whatever static mesh to that array and you’ll be good to go :+1:

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