UE5 LUT for Substance Painter

Hello everyone, I made a LUT to match UE5 in Substance Painter so that there is less back and forth when texturing, you can get it for free here UE5 LUT for Substance Painter

No need for additional post-processing, you just put the exr as colorlut in Substance Painter !
I also wrote a Medium article about it that explains how to get to that resultat and that talks about colorspaces, gamma, exposure, etc… So that people can understand how it works and how to make their own LUTs.

Here is the article : How to match Substance Painter viewport with UE5 ? (LUTs, Gamma and many more things to learn about) | by Alexandre Alves | Aug, 2023 | Medium
And you can also get the color chart I made for the comparison here : 3D Color reference card

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The description on GUMROAD is not entirely clear. I think you should consider re-writing the description section on GUMROAD or at least provide a video which demonstrates all steps. IIRC you are a coder and a programmer and things like this might be easy for you, but this is not the same to understand for others.

Personally, I managed to import your LUT file to a test project via Import Resources, but couldn’t manage to do anything else like Camera Settings. Frankly, in Display Settings the Camera Settings is greyed out. But this is probably a place to manage cameras imported via 3d mesh file, s.a. FBX.

You also mention about importing LUT to Library → Camera Settings but again it is not clear what exactly you meant by that! Substance Painter simply does not let me drop your file anywhere else but to the window with Assets. But doing so is the same as importing to Resources, which is described by the very first point on GUMROAD.

I also managed to change Color Profile to OpenColorIO when the LUT was activated in Display Settings, but the Viewport became quite dark. When OpenColorIO is activa in Color Management, there are too many settings to deal with and it is not explained what we’re supposed to change/leave unchanged.