I’ve made a short cinematic to test Lumen in Unreal Engine 5.
This is a modified version of the Paragon Sample Map wich I used for my last project. I extended it, redid the lighting, upgraded the Assets and increased the detail significantly. Geometry is rendered with Nanite, lighting is of course Lumen and reflections are using ray tracing.
Thanks man! Initially I planned to resculpt some of the bigger meshes but ultimately just layered smaller bricks and detail onto the bigger pieces directly in the editor together with some minor adjustments in Blender and AI upscaling some of the Textures/Normalmaps. Placed lots of scree and stones by hand and even smaller ones with the foliage tool. Also replaced the big rocks near the camera with Megascans high res meshes. But I kept it reasonable with this project. I could’ve gone way further without slowing down Nanite. It’s really incredible.