Hey all UE developers,
since I’ve updated my Unreal Engine project from version 4.27.2 to version 5.0.1. I’m getting the following error in the outputLog when starting my project:
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: !Result->ContainsNaN() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp] [Line: 113]
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ff9364c4cb3 UnrealEditor-Core.dll!VectorMatrixMultiply() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMathSSE.cpp:113]
LogOutputDevice: Error: [Callstack] 0x00007ff9247cbdb1 UnrealEditor-Renderer.dll!GetVolumeShadowingShaderParameters() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\VolumeLighting.cpp:156]
LogOutputDevice: Error: [Callstack] 0x00007ff92470d579 UnrealEditor-Renderer.dll!InjectTranslucentLightArray() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\TranslucentLighting.cpp:1111]
LogOutputDevice: Error: [Callstack] 0x00007ff92470c929 UnrealEditor-Renderer.dll!InjectTranslucencyLightingVolumeArray() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\TranslucentLighting.cpp:1254]
LogOutputDevice: Error: [Callstack] 0x00007ff923dca3d8 UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::RenderLights() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\LightRendering.cpp:988]
LogOutputDevice: Error: [Callstack] 0x00007ff923a99d59 UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:2907]
LogOutputDevice: Error: [Callstack] 0x00007ff92455ff79 UnrealEditor-Renderer.dll!RenderViewFamily_RenderThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4087]
LogOutputDevice: Error: [Callstack] 0x00007ff924531232 UnrealEditor-Renderer.dll!<lambda_5bef0671e2645c9d84f47c7c235eeb26>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4338]
LogOutputDevice: Error: [Callstack] 0x00007ff92454791a UnrealEditor-Renderer.dll!TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily'::
46’::FDrawSceneCommandName,<lambda_5bef0671e2645c9d84f47c7c235eeb26> >::DoTask() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:193]
LogOutputDevice: Error: [Callstack] 0x00007ff92454f45a UnrealEditor-Renderer.dll!TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily'::
46’::FDrawSceneCommandName,<lambda_5bef0671e2645c9d84f47c7c235eeb26> > >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975]
LogOutputDevice: Error: [Callstack] 0x00007ff936253a9d UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:753]
LogOutputDevice: Error: [Callstack] 0x00007ff936253f3e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:642]
LogOutputDevice: Error: [Callstack] 0x00007ff9362542e1 UnrealEditor-Core.dll!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2115]
LogOutputDevice: Error: [Callstack] 0x00007ff9aed067fb UnrealEditor-RenderCore.dll!RenderingThreadMain() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:380]
LogOutputDevice: Error: [Callstack] 0x00007ff9aed0a1e8 UnrealEditor-RenderCore.dll!FRenderingThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:527]
LogOutputDevice: Error: [Callstack] 0x00007ff9369283ab UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146]
LogOutputDevice: Error: [Callstack] 0x00007ff9369213b0 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:76]
LogOutputDevice: Error: [Callstack] 0x00007ff9dc597034 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff9de582651 ntdll.dll!UnknownFunction []
At first I’m noticing, that I don’t use a path “D:\build++UE5…”.
My UE5 path is “D:\Game Development\UDK\UE_5.0”
And my project path is “D:\Game Development\UDK\Workspace\PaleGov”
Are the both paths are too long? Does anybody has an idea?
I hope anybody can help. If you need more information just tell me
Greetings
Tobias