UE5: Lock Physics Handle to center of screen.

Hello!

I have been scratching my head all week trying to find a way to get this logic to work right.

What I am trying to do is grab an object and be able to carry it around using Physics Handles. Currently, I can pick up an object, and it follows the players lateral movements, forward back, side to side, etc. However I want the object to stay in the center of the player’s vision, locked to the crosshair, so that when the player pitches or yaws the object moves with it.

I am pretty confused and don’t know what I is wrong with the blueprint or how to proceed from this point.

Posted below is the blueprint.